understand the world around the problem.
question what already exists.
explore what could exist instead.
give possibility a form people can use.
break it. learn. refine.
put the idea into reality.
What happens when an interface behaves more like an environment?
Why the product is often larger than the interface.
Exploring the boundary between tool, assistant and system.
Can visual design communicate something that does not exist yet?
What if an interface remembered where you had been?
Typography does not have to sit still.
Somewhere between noise and information, meaning appears.
What if an interface knew when to get out of the way?
001 PARTICLE MEMORY · 002 LIVING TYPE
003 SIGNAL / NOISE · 004 THE DISAPPEARING INTERFACE
THE INTERFACE SHOULD NOT FEEL LIKE A SCREEN · DESIGNING FOR SYSTEMS · WHEN SOFTWARE BECOMES A COLLABORATOR · THE SHAPE OF POSSIBILITY
It became more visible.