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Imagio Labs
001/How the studio works
001/The method
01

Observe

understand the world around the problem.

02

Think

question what already exists.

03

Imagine

explore what could exist instead.

04

Build

give possibility a form people can use.

05

Test

break it. learn. refine.

06

Launch

put the idea into reality.

002/The lab

Not everything needs to be finished. Some things need to be explored.

003/Thoughts
003 / ThoughtsFour things we keep returning to
01

THE INTERFACE SHOULD NOT FEEL LIKE A SCREEN

What happens when an interface behaves more like an environment?

02

DESIGNING FOR SYSTEMS

Why the product is often larger than the interface.

03

WHEN SOFTWARE BECOMES A COLLABORATOR

Exploring the boundary between tool, assistant and system.

04

THE SHAPE OF POSSIBILITY

Can visual design communicate something that does not exist yet?

004/Experiments
004 / The indexFour we can show
001

PARTICLE MEMORY

What if an interface remembered where you had been?

002

LIVING TYPE

Typography does not have to sit still.

003

SIGNAL / NOISE

Somewhere between noise and information, meaning appears.

004

THE DISAPPEARING INTERFACE

What if an interface knew when to get out of the way?

005/Prototypes
005 / PrototypesStated as they are, not as they will be
PRO

PROTOTYPE

001 PARTICLE MEMORY · 002 LIVING TYPE

EXP

EXPLORATION

003 SIGNAL / NOISE · 004 THE DISAPPEARING INTERFACE

IN

IN DEVELOPMENT

THE INTERFACE SHOULD NOT FEEL LIKE A SCREEN · DESIGNING FOR SYSTEMS · WHEN SOFTWARE BECOMES A COLLABORATOR · THE SHAPE OF POSSIBILITY

006/Field notes
006 / Field notesWritten down so they are not lost
014

We tried to make an interface disappear.

It became more visible.

018

The best interaction is sometimes the one the user never notices.

021

A system becomes interesting when its parts begin influencing one another.

007/Still curious

Still curious.